About the Hackathon
Bring your creative ideas to life at Melbourne Hack 2022!
If you're a student looking to participate in one of ANZ's most vibrant hackathons, MelbHack'22 is the hackathon to join.
Build a project with us from anywhere! This hackathon will be hybrid (in-person and online), making it accessible to any student, anywhere in the world.
Key Information:
- Workshop Dates: 20/4/22 - 22/4/22
- Hackathon Dates: 22/4/22 - 24/4/22
- FREE entry
- Prize Pool of over AUD$3000
Get started
All participants MUST have a ticket (obtained from our EventBrite). Failure to do so may result in the disqualification of your team.
Grab A Ticket Here.
Access the Participant Handbook Here.
We will link the team-formation form here on 22/4/22 to register your teams.
Requirements
What to Build
This year, the theme is Edutech! Edutech refers to products that utilises technology such as software to innovate the learning experience for students in different forms of education, ultimately to advance the educational outcomes for students. Your goal in this hackathon is to outline a problem within the educational sphere and develop an innovative product that addresses this.
What to Submit
All teams MUST submit two things:
- Your project repository (e.g., Github repo link)
- In addition, you could also link your deployed code for us (and other teams) to explore!
- A 2-5 minute video pitching your solution
- Your video should demonstrate your prototype and pitch to us why your solution is worthy of being the best!
Prizes
$3,300 in prizes
1st Place
$1500
2nd Place
$1000
3rd Place
$800
Special
Goodies to be won in Trivia Competition and Feedback Raffle
Devpost Achievements
Submitting to this hackathon could earn you:
Judges

NA
Judging Criteria
-
Technology & Execution
Does this project use advanced, innovative technology effectively? Is the product well executed in terms of code quality and usability? -
Innovation
Does it take an entirely novel approach to solving an issue? Does it tackle an issue that has never been addressed before? Is the product new and exciting? -
Adherence to Stream
Does this project enhance the field (Education)? Does it tackle a key problem faced in this industry? -
Design
How aesthetically pleasing is the product? Is the user interface and experience well thought out? -
Presentation
Was the presentation pitch informative and effective? Was the team able to 'sell' the product?
Questions? Email the hackathon manager
Tell your friends
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.