About the Hackathon

Bring your creative ideas to life at Melbourne Hack 2022!

If you're a student looking to participate in one of ANZ's most vibrant hackathons, MelbHack'22 is the hackathon to join.

Build a project with us from anywhere! This hackathon will be hybrid (in-person and online), making it accessible to any student, anywhere in the world.


Key Information:

  • Workshop Dates: 20/4/22 - 22/4/22
  • Hackathon Dates: 22/4/22 - 24/4/22
  • FREE entry
  • Prize Pool of over AUD$3000

Get started

All participants MUST have a ticket (obtained from our EventBrite). Failure to do so may result in the disqualification of your team.

Grab A Ticket Here.
Access the Participant Handbook Here.

We will link the team-formation form here on 22/4/22 to register your teams.


What to Build

This year, the theme is Edutech! Edutech refers to products that utilises technology such as software to innovate the learning experience for students in different forms of education, ultimately to advance the educational outcomes for students. Your goal in this hackathon is to outline a problem within the educational sphere and develop an innovative product that addresses this.

What to Submit

All teams MUST submit two things:

  • Your project repository (e.g., Github repo link)
    • In addition, you could also link your deployed code for us (and other teams) to explore!
  • A 2-5 minute video pitching your solution
    • Your video should demonstrate your prototype and pitch to us why your solution is worthy of being the best!

Hackathon Sponsors


$3,300 in prizes

1st Place


2nd Place


3rd Place



Goodies to be won in Trivia Competition and Feedback Raffle

Devpost Achievements

Submitting to this hackathon could earn you:




Judging Criteria

  • Technology & Execution
    Does this project use advanced, innovative technology effectively? Is the product well executed in terms of code quality and usability?
  • Innovation
    Does it take an entirely novel approach to solving an issue? Does it tackle an issue that has never been addressed before? Is the product new and exciting?
  • Adherence to Stream
    Does this project enhance the field (Education)? Does it tackle a key problem faced in this industry?
  • Design
    How aesthetically pleasing is the product? Is the user interface and experience well thought out?
  • Presentation
    Was the presentation pitch informative and effective? Was the team able to 'sell' the product?

Questions? Email the hackathon manager

Tell your friends

Hackathon sponsors

Diamond Sponsors
Platinum Sponsors
Gold Sponsor

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